There is no internet without extreme emotions. Everyone who sometimes glances at comments posted on the Internet knows this, and our emotions are boosted by, for example, entertainment based on gamification. However, we were not supposed to experience this strictly physical pain on the Internet. This may change, however, because one of the technological giants is working on a technology that will allow you to relive real experiences, including those related to pain The idea is quite surreal, because we go online very often to soothe our pain - in a better or worse way -. So why the Sony-backed Japanese startup H2L Technologies is working to create a real-world pain experience in a virtual world of metaverse?
Pain will improve our life? Let's start with what pain actually is. Acute pain arises when the receptors are irritated with a sufficiently high stimulus, which is converted into an electrical and chemical impulse and travels through the nerve pathway to the spinal cord, and from there to the brain. A healthy body creates many natural obstacles to stop pain, for example thanks to endorphins. However, it must also be made clear - pain is not always bad and has an important warning function. For example, in a banal example with hot water. When we feel pain, we immediately take our hand out, and if it were not for it, we would be fully submerged under the boiling water without hesitation and risk severe burns. The idea of recreating pain in the virtual world - metaverse, can actually be shocking. However, when we take a closer look at it, we see many more pluses. Pain is the experience most easily stimulated and produced artificially. However, it works on similar principles as, for example, touch. There are people and there are not few of them who, due to their health problems, cannot feel even the touch of another person, their beloved pet, because the receptors in their body are destroyed. Creating real experiences in the metaverse can take the lives of such people to a higher and better level - explains Bartosz Bilicki, from SmartVerum startup, which tokenizes art and creates an "artistic" metaverse. Full story here
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