London-based startup Latent Technology has raised $2.1 million to build the next-generation animation technology for virtual worlds and game characters.
The startup uses AI-based animation technology and real-world physics to enable virtual world characters to move in physically accurate real-time, in contrast to today’s tech where characters are loaded with thousands of hand-crafted animations.
Spark Capital and Root Ventures led the investment round, and game venture capital fund Bitkraft Ventures also participated. The funding round will help Latent to scale its team and develop the first version of their product, said Jorge del Val, CEO of Latent Technology, in an interview with GamesBeat.
“My cofounder and I were working in the AI space in research in the video game industry,” he said. “After knowing how interesting this space could be, I had this idea in my head to take the technology and take the next step in animation. We are building the next-generation animation technology for virtual worlds, which will allow characters in virtual worlds to take their own decisions about the movements they make, and allow them to interact physically with their environment, instead of loading them with thousands of animations.”
Founded last November by AI gaming veterans del Val and CTO Jack Harmer, Latent Technology developed a technology dubbed Generative Physics Animation. They previously worked at Electronic Arts and Embark Studios.
They have a better way to animate virtual worlds and characters, said del Val. It allows virtual world characters to move about using physics-based natural movements in real time. By contrast, today’s game characters are loaded down with thousands of handcrafted animations that show every single movement.
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