Telefónica and ONCE join forces with the common goal of collaborating to build more accessible immersive experiences for visually impaired people in Telefónica’s products and services that use this type of technology.
Telefónica and ONCE will collaborate to bring accessibility closer to the methodology for the construction of products and services, as well as in the lines of research carried out by the telco’s Web3 and metaverse area. The lines of work will focus on three areas. The first will consist of trying to make Movistar Immersive Experience more accessible, a virtual world that offers a new way of interacting with the Movistar world where users can play games, access unprecedented audiovisual content or learn about Telefónica products and services. Through real users who will be able to test the experiences, direct feedback will be obtained to improve the value proposition around the accessibility of immersive experiences. Another area of collaboration will focus on accessibility in virtual reality (VR) experiences, researching to understand the user experience of people with blindness and low vision, their needs and limitations when using VR services and products. In this context, more inclusive and accessible profiles will be included, design principles will be incorporated to create more inclusive experiences or accessibility workshops will be organised to include people with visual impairment from the creation of the product or service, among other initiatives. (...) Yaiza Rubio, Chief Metaverse Officer of Telefónica, says: “From the area of Web3 and Metaverse we have always developed products and services at the service of people, collaborating with ONCE will help us to reach visually impaired people as well”. Source
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Direct-to-fan platform Medallion has raised USD $13.7 million in a Series A funding round, the company announced on Thursday (December 21).
The round was led by global crypto venture fund Dragonfly (also an investor in Nas and Lil Baby-backed metaverse firm Everyrealm) and Lightspeed Faction, a blockchain-focused venture capital firm. Other participants included tech investors Coinbase Ventures, Infinite Capital, J17, The Chemin Group, Third Prime and Zeal Capital. Investors from the music industry included Bill Silva Entertainment, Black Squirrel Partners (founded by members of Metallica), Guy Lawrence of electronic music duo Disclosure, Foundations Artist Management, electronic music project Jungle, indie rock band Mt. Joy, Method, Canadian DJ Tiga and artist development/management firm TAG Music. Medallion says it plans to use the funds to “accelerate an ambitious technical roadmap to deliver net new revenue opportunities for artists and immersive experiences for community members around pivotal artist moments”. (...) The company is led by Matt Jones, the former CEO of Warner-owned concert discovery service Songkick. The leadership team includes veterans from Instagram, YouTube, Spotify, Grailed, Warner Music Group and Live Nation. “Artists owning direct access to their fans is critical, but they also need more ways to deliver value for it to drive impact,” Jones said in a statement issued Thursday. (...) Lightspeed Faction’s Will Leas added: “Artists only have direct relationships with a fraction of their fanbase. Medallion solves this problem by unlocking direct artist-to-fan connection. The team has a history of building pioneering technology for the world’s biggest artists, and we are thrilled to back them on this journey.” Medallion’s most recent product release is Digital Deluxe, a chart-eligible format available in the UK, Germany and Australia that enables artists to create “immersive digital albums.” The company credits the success of Jungle’s most recent album, Volcano, in part to the group’s use of Digital Deluxe to offer a digitally signed album cover, audio downloads and exclusive access to a feature-length album film.Music Business Worldwide Source OTHERWORLD is an innovative VR experience which will take you out of this world
Whether you're in London or Birmingham, you can enter a world of excitement and games - on the island of OTHERWORLD. Connect to the social VR metaverse through an innovative real-world portal and enter a lush virtual island filled with mini-games and unique adventures and experiences. Explore new worlds, fight zombies, throw a penguin, dance with a crab, seek out the island's hidden secrets or become a DreamCoin millionaire. But your virtual riches don't just stay in the metaverse. Pool your DreamCoin when you return to the real world and get discounts on drinks. The more you earn, the bigger the discount! OTHERWORLD's virtual island paradise can be reached from its city centre metaverse portals in London and Birmingham, offering the ultimate experience with its futuristic decor and lighting. When it's time to take off, you and your friends will each step into your own sense-hacking immersion pod: a private space that combines an advanced VR headset with impressive heat, wind and rumble effects for a fully immersive experience. (...) Source This week, Avantis, a UK-based immersive learning firm, partnered with the Saint Louis Public Schools (SLPS) district to integrate its ClassVR service into 17 education institutions.
The SLPS district is leveraging federal ESSER funding to secure XR learning software and hardware. Moreover, according to Avantis, this gives the 17 schools “thousands” of AR and VR learning content from its ClassVR service. Avantis also notes that its ClassVR solution qualifies for ESSER funding due to proven support for student achievement and addressing learning losses. Avantis Education’s Chief Executive Officer, Huw Williams, added: School and district leaders are increasingly looking to new and emerging technologies to help them support student learning, and AR/VR is a big part of these conversations. ESSER funding is making these technologies even more accessible for schools, and we are looking forward to bringing the power of virtual reality into even more classrooms, both in St. Louis and across the country. (...) Douglas Combs from Haddock Education Technologies, who assisted with the ESSER funding, also added: When schools come to us asking about the benefits of AR and VR technology in the classroom, we know ClassVR will provide them with what they want. At SLPS, school leaders were seeking something cool and exciting to engage students in the content they were learning in class. ClassVR is the perfect fit. (...) The UK-based company offers its VR-based Metaverse learning solution to schools, providing immersive learning spaces that enable students and teachers to interact in VR classrooms from a secure and controlled environment. Huw Williams said at the time of Eduveres’s debut: “The Eduverse powers all our world-class VR offerings and helps teachers bring thousands of amazing, immersive educational experiences into their classrooms in a safe and secure online platform. It provides them with endless possibilities to engage their students, all from a collaborative environment to bring subject matter to life. (...) Source Pioneering the Future of Medical Technology with Advanced AI XR Healthcare Solutions
Founded in January, 2021, Veyond Metaverse has been at the forefront of AI XR (Extended Reality) healthcare, revolutionizing the field of healthcare by introducing 5D Digital Surgery. Today, we are excited to announce a significant milestone: the successful testing and validation of integrating Meta Quest 3 into our XR 5D Digital Surgery platform. This achievement signifies a major leap in making cutting-edge surgical technologies more accessible and cost-effective, thereby expanding the reach of top-tier digital surgery solutions. What is XR 5D Digital Surgery? Extended Reality (XR) refers to all real-and-virtual combined environments, and the term "5D" in our context symbolizes the five-dimensional digital interaction in surgery, offering a depth of perception, real-time, interactive content which gives the overall context that goes beyond traditional methods. Our platform, powered by AI, facilitates highly immersive and precise surgical procedures, setting new benchmarks in medical technology. Meta Quest 3: A Game-Changer in Digital Surgery and Successful Proctor-Led Testing The Meta Quest 3, with its high-resolution display and advanced color passthrough cameras, is transforming our XR digital surgery applications. Dr. Thierry Flam's recent successful proctor-led test of the Meta Quest 3 has further solidified its practicality in a surgical setting. The test highlighted several advantages, including the ease of switching between immersive and camera modes, high-quality image rendering, and a detailed and lifelike view of the surgical field. Prof. Dr. Thierry Flam, a renowned surgeon in Paris, commented on the test, stating, "The test highlighted the practicality and effectiveness of the headset in a surgical setting. Notably, the seamless switching between immersive and camera modes, along with the improved audio clarity without earplugs, significantly enhances the surgical experience. As we advance to more comprehensive testing, I am optimistic about the substantial impact this technology can have in revolutionizing digital surgery practices." Dr. Flam's insights on the AI-powered real-time translation features underscore the headset's potential to significantly enhance surgical collaboration and training. This successful integration and testing mark a pivotal step in elevating the standards of digital healthcare, demonstrating the transformative power of Meta Quest 3 in the realm of XR 5D Digital Surgery. (...) Source London, United Kingdom, December 20th, 2023, Chainwire
In the ever-evolving cryptocurrency market, a newcomer named Pandoshi is quickly becoming known for its unique methods and rapid success in previous fund raising rounds. Gaining fast recognition within the cryptocurrency community, Pandoshi has already attracted significant investment, demonstrating the confidence that the community has in its future. This venture is notable for its distinctive features and its ambitious goal to revolutionize the decentralized finance (DeFi) space. Presently, Pandoshi is progressing through the third stage of its presale and is gearing up to enter the fourth stage. The next stage will bring an increase in the token's price, marking a crucial milestone for both the project and its investors. (...) Pandoshi distinguishes itself with a diverse ecosystem and a strong focus on decentralization, privacy in finance, and governance driven by its community. Here are the key aspects that make it unique:
The mission of Pandoshi is to establish a robust ecosystem of decentralized products, which includes the Network, DEX, Wallet, and other essential components vital to the DeFi landscape. Pandoshi also explores innovative domains such as decentralized Metaverses and educational platforms to enrich the DeFi experience. (...) Source INFINITE REALITY AND CNN RELEASE GROUNDBREAKING VIDEOS
Infinite Reality, Inc. (iR) has partnered with CNN to release three groundbreaking videos showcasing the power of AI-virtual immersive experiences. The videos explore how iR and its clients are revolutionizing the sports, entertainment, and retail industries in the Metaverse. The immersive experiences range from bringing fans to sporting events to transforming the shopping experience and providing deep virtual reality interactions. Infinite Reality, Inc. (iR) is proud to announce its collaboration with CNN to release a series of videos titled “Redefine Reality: How the Metaverse is breaking new ground in sports, entertainment, and retail”. These videos provide a glimpse into the innovative experiences delivered by iR and its clients to audiences, fans, and consumers in the Metaverse. The partnership aims to showcase the transformative capabilities of iR’s AI-powered immersive experiences for brands. (...) The collaboration between Infinite Reality and CNN brings attention to the transformative capabilities of AI-powered immersive experiences in the Metaverse. Through these videos, audiences can witness how iR and its clients are redefining reality in the sports, entertainment, and retail sectors. The partnership offers brands an unprecedented avenue to engage with their audiences in ways previously unimaginable. The videos are available now and can be accessed through CNN’s platforms. (...) Source Return of the Oxygenius12/20/2023 What are you doing on Christmas Day? While the rest of us are struggling in the kitchen or slumped on the sofa, Jean-Michel Jarre will be in the Château de Versailles’ hall of mirrors, staging a unique hybrid performance in front of a live audience and simultaneously via the metaverse through virtual reality.
It is almost de rigueur for the electronic music innovator whose lavish shows featuring huge laser displays and projections began with a free performance for a million people on Paris’s Champs Élysées on Bastille Day 1979, and have since taken in megagigs at Nasa in Houston and by the Pyramids on Millennium Eve. At 75, the man who proved so influential with groundbreaking albums such as Oxygène and Équinoxe is still creating using the latest technologies. In Versailles, he will don the LYNX mixed reality headset, allowing a virtual audience to connect with the event through VR, or on tablets and smartphones. His avatar will appear in the centre of a futuristic hall of mirrors, commemorating Versailles’ 400th anniversary – a location that symbolised artistic and technological excellence in the 17th century. Jarre’s long tradition of embracing the visual arts was marked at last month’s Geneva International Film Festival with a special award for his outstanding contribution to music and the digital arts. But rather than reflect on past glories at Geneva, he instead unveiled another immersive creation. The Eye and I, a virtual reality experience made with Taiwanese artist Hsing-Chien Huang. (...) Oxymore too has a visual extension in the metaverse. Oxyville is a virtual Music City, an open space in which Jarre hopes DJs or young artists will create and exchange ideas. The Eye and I, meanwhile, came from his and Hsing-Chien Huang’s shared fascination with the notion of surveillance with its influence and presence throughout the ages. Their immersive work invites participants on an interactive journey through the evolution of surveillance, from religious supervision to today’s digital omnipresence and control. Through 12 cells set in a panopticon, visitors explore the influence of surveillance in art, family, politics, social organisation and technology. Jarre’s exclusive music composition enhances the immersive experience, creating a singular collaborative work for the mind and senses. Jarre added: “If the Lumière brothers were alive today, they would be creating in the metaverse. More than an artistic encounter, The Eye and I is a unique opportunity for immersive creation, addressing the theme of surveillance and control in the form of a digital entertainment accessible to all.” His fascination for creativity using the latest tools available shows no sign of dissipating, extending also to a collaboration with Renault to develop unique new sounds for the car manufacturer’s future electric vehicles. “I don’t have a deliberate plan,” he says simply. “My driving force is just curiosity. Since I was a teenager, what makes me explore one field or the other is actually curiosity. And as long as your body is carrying you and you keep your curiosity fresh, it’s a kind of timeless activity, writing music or doing movies. (...) Source SWISSBORG, the largest Web3 investment and marketing platform in Europe, has entered into a partnership agreement with the massive Web3 metaverse gaming platform, Creta
SwissBorg is the largest Web3 investment/marketing platform in Europe, boasting a membership of 1.5 million individuals and connections with influencers, having a combined sum of over 20 million subscribers. The platform offers a diverse range of services, including crypto portfolio management, cryptocurrency trading, and investment. SwissBorg’s investment-related services are highly regarded for their stringent evaluation criteria, selecting Web3 projects through launchpads and investment portfolio management platforms. The platform promotes these selected projects to its 1.5 million members, providing investment opportunities. Additionally, through collaborations with influential channels and Key Opinion Leaders (KOLs) with a combined subscriber base of over 20 million, effective marketing is carried out, significantly increasing the likelihood of project success. This track record has established SwissBorg as a highly preferred investment platform among users, wielding significant influence in the Web3 investment market. (...) In accordance with the recently signed agreement, SwissBorg is set to attract investments to the Creta platform through its global investment program. Simultaneously, a large-scale marketing campaign will be executed. Investors participating in SwissBorg’s distinctive Hero System, which provides differentiated opportunities based on investors’ track records and mission accomplishments, are predominantly enthusiastic and influential opinion leaders. In the context of attracting investments for Creta, participants in the Hero System will be granted special investment benefits for meeting specific conditions, fostering active participation and generating a synergistic marketing effect that triggers virality. This strategy aims to highlight the value of investing in Creta to its 1.5 million users. Additionally, by leveraging various channels associated with the company, renowned experts and influencers with a reach of over 20 million combined subscribers, particularly those interested in the web3/metaverse/gaming sectors, will be utilized to promote Creta platform’s technological excellence and vision. This approach is anticipated to successfully establish Creta in the global web3 market. Creta, a global Web3 metaverse gaming platform, is headquartered in the UAE, with branches in Japan and Armenia. The development of the Creta platform is entrusted to Diverse, a South Korean company specializing in metaverse and game development, renowned for its high-performance game engine and exceptional graphic capabilities. The Web3-based platform utilizes the high-performance public blockchain, Locus Chain, enabling the creation of a massive multiverse that allows numerous metaverses to interconnect and expand, all presented in photorealistic visual quality. Notably, Creta leverages the high-performance blockchain mainnet, Locus Chain, which can replace a significant portion of server roles in online games, resulting in substantial infrastructure cost savings. (...) Source |